yeah i know this example and plenty of others, still i have yet to see one example that shows a real good jeans with its thick and stiff wrinkles. In most cases this "good enough" cloth works, for sure, especially with properly asigned shaders, still the wrinkle behavior often feels like "some cloth" not like "oh yeah…
just use a higher polygon body mesh to reduce faceting. best idea is to use a decimated version of your sculpted body mesh. as for using this tool, go for it if you like the results. for me personally, i never liked the results completely and almost always i can tell that it is simulated because i can spot the usual…
thanks Vailias. yea the tools is definitely very intuitive at least in my opinion. the couple examples i posted above were done in matter of hours. anything you can imagine you should be easily able to replicate, you just have to think in fabric seams and cutting patterns. think of it as reverse engineering UV shells into…
ha edited my post , the last two were just examples I fond on the interwebs sorry about the confusion pior i tbink the second one was pretty similar to the raw output, just a few light details added in zbrush