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Author:
zetheros
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Spec/SpecPwr Surface Discontinuity...damnit!
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Re: Spec/SpecPwr Surface Discontinuity...damnit!
Reply by
punchface
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Apr 2013
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Unreal Engine
Just a vector3 in diffuse with nothing else? What about normals or spec or reflection blah blah?
Re: Spec/SpecPwr Surface Discontinuity...damnit!
Reply by
JonathanLambert
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Apr 2013
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Unreal Engine
Post a screen shot with a flat grey vector3 diffuse applied and post a screen shot of your shader.
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