Hi again folks. I've just finished the Briefcase tutorial on 3dmotive and also have been learning Ddo. In the Briefcase tutorial, Alec uses uv splits on all surfaces that require a different smoothing group. For example a cube requires different smoothing groups on all faces so it will also require uv splits on all of…
ok so I've just discovered the handplane tool as well as the sticky for this similar issue. One question remains for me though, if you have seen the chainsaw tutorial for quixels ddo (its free on their site), how the hell does he get such a nice bake from xnormal so easily? His shells don't exactly follow Alecs rules from…