You can use "TexTools" for it. Also the UV splits are generally not a huge problem for texturing. And if you need a UV split somewhere because of smoothing, but you don't want to split it in the UV's (for example something that is really close in the players view) you can always add a chamfer instead of a UV split. (and…
Hi again folks. I've just finished the Briefcase tutorial on 3dmotive and also have been learning Ddo. In the Briefcase tutorial, Alec uses uv splits on all surfaces that require a different smoothing group. For example a cube requires different smoothing groups on all faces so it will also require uv splits on all of…