First of all congratulations on finishing your project. You've done some nice hard surface modelling. Some things that you could improve on for next time. Diffuse: I know it's hard to add extra detail onto a tanks diffuse. But you could have investigated adding some camouflage to make it less blocky. Normal: Your normal…
It looks like you have a nice high poly model. Are you not baking your high poly onto your low poly model? I can tell the low poly has a normal map applied, but it looks like it's just taking a normal map from the diffuse texture? That surface detail is killing the low poly as well. I would be really careful about adding…
Hi Crofyness, Thanks for your detailed feedback, The hand in for everything is Friday, which should give me enough time to sort these issues out in time for a re-render. In regards to my specular, could you elaborate a bit? What do you mean by there is no use putting my diffuse onto the specular? Do you suggest i play with…
Update I have now added in white-grey scratches onto my diffuse, aswell as putting them into my specular and changed their colour values to black. Furthermore I have changed the colour numbers on the side to White. How is it looking?