Yes, and this is a major problem with the modern game industry. A publisher who maintained their own R&D department apart from any individual developer would have a major advantage. I'm still not sure why they seem so resistant to the idea. Investing in a communal pool of tools and resources that are made available to all…
Yes, exactly. This approach can be applied to certain portions of the game development process. But you can't just use it as a blanket solution. The game publishers have implemented the method with the least amount of thought or care. The developers themselves have also been slow to adapt, clinging to their more…
I've known a fair few studios that operated much like that (Lionhead as an example was one such studio at a time); this died off though, as the developer had to front the bill and it was becoming increasingly difficult to subsidise from funds that should be going towards the main game. R&D was considered a waste of time by…
The reason why a publisher-side R&D department will not work, is because the technical requirements are going to be very different on a per-studio and per-project basis. Generic tools and pipelines will only go so far and things need to be specialised to meet the needs of an individual project. I generally work with…
Never EVER think of your school like this, even if it is indeed just a diploma mill. Think of what you learned, of what you can do! Have confidence in yourself and the skills you picked up despite all odds! Be humble, but never be ashamed of yourself, your education or your work! Everything else just drags your whole…
Your g/f needs to re-evaluate her expenses if she's barely getting by with that kind of pay cheque. Cheaper car? Cheaper place for rent. $2400 after taxes is by no means a low salary, and shouldnt even be in this conversation. My take home after taxes is under $1000 (twice a month). Yet, when I was in school, I was always…
This is all very disheartening, especially to a soon-to-be graduate of a "game diploma factory school". The amount of money I owe back and the continuous lay-offs are really starting to freak me out. I don't mind having a part-time/full-time job while job hunting for something in the industry, but I can't imagine a life…
Its nothing to do with supply and demand, it doesnt work with people, in fact the supply and demand curve doesnt work at all. Theirs no equation, it doesnt happen automatically, people are making calculated purposeful decisions. Those with the money dont want to pay the artists adequately because they want the majority of…
This is happening in all "arts" fields. The artists surrounded in various aspects of film production are suffering more than you guys. It's just they way it goes. I do not have enough knowledge to say why, how to counter it and all that. All I can say that it's a shame that in this world you either support…
For the current industry model focused on console development and big retail releases, you are correct. The kind of projects currently being worked on need the kind of performance that custom coding for each platform enables. But for general, smaller PC, mobile, and tablet development? In an environment like that, where…