So I got some see through clouds to work on a plane in UDK. I plugged a texture node into the diffuse input and a duplicate texture node into the opacity input. Boom, works like a charm. However it won't show in mobile previewer. You are saying it might actually work in real game even though the mobile previewer won't pick…
ok... so i've been playing around with vertex painting. Finally got it to work between two textures, but how do I vertex paint with translucency? Is it a special node or a material property?
What may work, and I never tried, is to blend between two textures with texture B being a tiny textures with black alpha, so entirely see through. And then set the entire material to Translucent render state. Otherwise I tend to use Additive render state and paint black vertex color. That works well usually but if you will…