You're definitely making good progress! :) I made a quick little gif on how I present my UVs. It's a little easier to look at and understand how the flats were textured. I'd also suggest saving your images out as higher quality JPGs or PNGs so they're nice and crisp! I hope that helps! Also, are you bleeding these textures…
Np! And you shouldn't bleed anything by hand. You can do it automatically in 3d Coat when you export textures. When you're ready to export a texture, just go to Textures > Export > Diffuse Map > Save the file somewhere and hit 'Yes' when it asks if you want to fill in empty parts of the texture. :) If you don't use 3d…
Hi, using tileable textures would save a lot of time and texture space. When I look at your new picture, it looks like the whole wall is using an unique texture(maybe the floor too), that must cause extreme resolution requirements and extreme creation time. The good way would be to use tileable/repeatable rextures, and…