Finished! I admit fully to struggling with the metal textures as I haven't done a lot of that material. Looking forward to getting better. On to the next piece. The goal of this exercise was more handpainting. I only did a diffuse in the attempts to learn how to add value to the piece.
Skull Axe done in 3DS max, handpainted diffuse texture. I'll be doing one more based on a simple pencil sketch to try and apply what I've learned from these past three. After that I'm going to try my hand at zbrush, those will probably take me a little longer since I'm out of practice. Concept by firstkeeper. You can find…
Dagger created and done using the concept for Allods Online by Vakon-art (http://vakon-art.deviantart.com/). Done in 3DS Max. Handpainted texture 1024x1024. Large texture was not intended, I just couldn't figure out how to resize the uv's without stretching. If anyone has some suggestions for that particular problem,…
I would actually go back and work on the texture a bit more. Everything seems very flat. Try adding in some easy Ambient occlusion painting on the texture where the general shadows would normally fall. Also, stronger highlights and darker shadows in the cracks and such could do you some good in combating the depth problem.…
Hey this is looking good, I did a paintover to show what i think could be done to improve the texture a bit. -Colors were getting a little muddy in areas, so i put in more saturation in areas that needed it. -BEVELS are your best friend, try to define them as much as possible, it shows construction which is important when…