Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Lucas Annunziata
Home
›
Search
Topic
is there a way to put Textures on top of textures in 3DS max
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: is there a way to put Textures on top of textures in 3DS max
Reply by
Mark Dygert
·
Apr 2013
·
Home
›
Technical Talk
The composite shader is kind of crappy, the composite MAP is quite good, so use a standard material and in the diffuse slot put a composite map then load in your textures and masks and set your blending modes (normal, multiply, overlay ect).
Re: is there a way to put Textures on top of textures in 3DS max
Reply by
Ark
·
Apr 2013
·
Home
›
Technical Talk
Not used Max in a while, take a look at the blend or composite shaders. You could also just use a decal by overlaying a textured plane.
2 results