I am pretty sure we have to use 3ds Max to do the animations not maya. Also what do you mean by adding additional joints with an IK solver. I have just been taught Biped and skinning and that's about it so any extra information would be greatly appreciated
Well if the geometry is dense enough you can use Ncloth to animated. [ame="http://www.youtube.com/watch?v=35fuIvyJ51w"]Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen - YouTube[/ame] http://download.autodesk.com/us/maya/maya2013_getting_started/index.html You could also use blend shapes to animate…