looping walk cycles(and anything else) using motionbuilder is relatively easy, make sure you have a frame at the start and end that are relatively the same (contact pose is what i would be looking for) crop the animation so its only them frames on the timeline, copy the first frame, now on a new layer make a zero key on…
you mentioned that this is an university assignment. I assume that would mean that there is a teacher somewhere close to you, at least during the week days? have you tried asking your teacher at all? the questions you are posting here are as basic as they get. first you had problems with the skin not sticking to the mesh?…
Hey guys this is my final thread for my university assignments for this year. This is my optional module - Motion Capture. Using motion capture data, and a custom character, you are required to produce a Set of 5 animations cycles. The animations and character must be exported to UDK and compiled into an animation set So…
Okay so still got problems with 2 major things. 1) My animations don't want to loop. With the crouch and walk i don't know how to blend the end of the crouch and walk to my stand idle animation and i can't do that till i get the stand idle to loop seamlessly. 2) I can't import the files into UDK. The way i got taught was…
Okay thanks, so for where the clothes go off the body i should just add extra bones there in forms of boxes? but how will that animate with the biped when animating?.
I am actually using 3ds Max not motion builder. I simply used motion builder to get the mesh working with the mo cap data. This is the pipeline we got taught at University so i have just been doing that. In terms of blending i had a stand idle in each animation but i was hoping to have just 1 stand idle animation and…
Well if the geometry is dense enough you can use Ncloth to animated. [ame=" https://www.youtube.com/watch?v=35fuIvyJ51w"]Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen - YouTube[/ame] http://download.autodesk.com/us/maya/maya2013_getting_started/index.html You could also use blend shapes to…
hey guys I am just curious right now whether this is possible or not, for future reference anyway. Basically I have a rig from my character animation module with some test animations to test the skinning. Well i simply saved my biped file and copied it over but there is an issue. Basically my character for mo cap is…
Here is the final video, i know it's not in udk but atleast i got some nice animation loops in :) http://www.youtube.com/watch?v=gUIeBDBGf8c&feature=youtu.be