Yeah honestly the max system is pretty strange and convoluted. In maya you can simply select an edge loop and set it to hard. Max you have to make a face selection, and then assign it to the weird smooth group system thing. If you want to do something more complex like have a hard edge transition from hard to soft…
ya i got 2 main scripts i use for settings hard edges, and normal directions, one does uv border edges to hard edges, and the other i use on large faces that aren't baking very well. what it does is gives the vertex normals around the selected face the same normal as the face. im sure there is prolly a script by no for max…
Isn't blender obj export messed up with regard to smoothing groups/ hard edges in the fact that it splits the mesh where you have a hard edge ? So when if say your client imports your blender obj it will have to weld them ? Now if you have hard edges to uv islands for baked stuff your client would have to not only weld…
All the import/export functions in Blender are actually just Python scripts. Anyone familiar with that sort of thing might be able to knock out a few of these issues. What it's doing currently is just applying all modifiers on export. So what you're getting is the same thing as if you just clicked the apply button on the…
@passerby Unfortunately everything wrote is true. There's no way to export smoothing groups with ANY exporter in Blender. I've talked about [smoothing groups/hard edges] import/export numerous times on BA.org forum with no satisfying response. Like here, the answer was usually 'the Blender way is better', very little…