ya i got 2 main scripts i use for settings hard edges, and normal directions, one does uv border edges to hard edges, and the other i use on large faces that aren't baking very well. what it does is gives the vertex normals around the selected face the same normal as the face. im sure there is prolly a script by no for max…
Yeah honestly the max system is pretty strange and convoluted. In maya you can simply select an edge loop and set it to hard. Max you have to make a face selection, and then assign it to the weird smooth group system thing. If you want to do something more complex like have a hard edge transition from hard to soft…