Ok, back to our current programming. Here's what I have managed to do so far, from early shots to some of the UE4 stuff: My hardest challenge so far has been trying to learn a new workflow and methodology to PBR materials in UE4. How can I best use my masks? How much detail should I put into the diffuse? Should I try to…
It's about time I update this thread. Since my last post, I've gotten a job and trudged my way to learning more in UE4 by doing another scene completely. Here is what I have so far. A long way to go still.
Ok! After critique, I decided to re-do the reactor core and kick it to 11 with all elements. It was 10 days of non-stop laboring, and I'm at a place where I can show it. I'm closing this scene for now and moving on to something different, but I do want to come back later after some distance and apply critique and…