Yes i suppose working any IP with a pre existing fanbase can be a bit of a risk. It could very well be that this project is completely unacceptable to fans of the previous games and the Kickstarter fails due to this. Or it can also succeed and we make a game that makes a fun and meaningful contribution to this IP. Once it…
I'm confused. Eld asked about you owning the rights to publish said game, and you reply off a tangent about not disappointing fans. So here is a yes or no. Do you have the IP rights to the game? If no, is part of the kickstarter gaining the funds to purchase such?
http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback?ref=live The Kickstarter is finally off! All the points you guys brought up could very well cause the kickstarter to fail. I am personally not speaking for the company when i posted this. Its just purely self promotion and just asking for support from…
I'm interested but I wish you guys could elaborate more on what sort of mechanics and features you'd like to develop for this. Not sure I'm willing to fund quite yet without a better idea of where you want to go. I really like both the crazy depth, gear micro management, and character depth of JA2; and the semi-realtime…
Would it be very close to what JA1 / JA2 were, or would you include some of the improvements introduces in the JA2 1.13 community update? I'm rather interested in this, huge fan of JA2.
Or as obsidian wrote: http://www.forbes.com/sites/erikkain/2012/09/19/publishers-wanted-obsidian-to-use-kickstarter/ Intentions might be good, but fans might have a hard time accepting the reality of publisher involvement, many might even try to stay clear of it. In reality most of the big projects did the other way…