There is a script to actually import the ZBrush Sculpt with Polypaint into 3DSMax (ZBRush made its own modifs to the .obj format and saves the vertex color info in it). Use this script (I just tried, it works fine with Max2017) : http://www.scriptspot.com/3ds-max/scripts/polypaint Just for info, using 3DCoat you can import…
yeah , but for lots of objects that tends to become way too much work , it would be perfect if you could just simply import the polypaint , it would be literally two clicks , one to export everthing thru subtool master, then one for a max script to import multiple objs. done. heres hoping a tech artist can create an obj…
Hey! Thanks for so many replies! I thought I pointed the problem pretty clear though nyx702 was the first to understand it right. I am talking about an option in xNormals "bake highpoly's vertex color". I thought there would be some script or plugin or smth to make this possible. Using xnoramls is ok yet I hate its cage…