Yep, exactly. Max should be able to read OBJ files containing Polypaint info - NO TEXTURE! - and bake the vertex color onto a low poly textured object. But you can do it in Zbrush by: 1. polypainting a hipoly and make a retopo from it 2. import retopo into Max, fine-tune the Unwrap as you want 3. import back the UV-d…
I think the OP's question is specifically about importing Polypaint into 3dsmax to bake. Unfortunately I don't know of anyway to do this. Although I wish i did.
yeah , but for lots of objects that tends to become way too much work , it would be perfect if you could just simply import the polypaint , it would be literally two clicks , one to export everthing thru subtool master, then one for a max script to import multiple objs. done. heres hoping a tech artist can create an obj…