Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
baking for game res or even a 4096 would not take an hour assuming you have a reasonable hardware to work with..In my opinion it would take me a solid day to just model low poly high poly and start the unwrap..second day finish unwrap bake normal/ao/cavity and finish the diffuse and spec assuming i don't come across any…
Currently I think something like that would take me about a 24 hour time period on this computer, but it's about a 7 year old computer. I mean, if you have to model the whole thing then make the low poly and bake down it would take a while. But if you model the general shape, sculpt in the sort of waviness/wrinkle type…