**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
Great feedback everyone.. how about this product? Current progress so far (high poly WIP): Marmoset: Still curious what everyone would quote this new product at, time wise. I'm giving myself 2-3 days. Right now I'm almost done with day 2, so I'm a bit behind schedule. Will most likely take me 4.
baking for game res or even a 4096 would not take an hour assuming you have a reasonable hardware to work with..In my opinion it would take me a solid day to just model low poly high poly and start the unwrap..second day finish unwrap bake normal/ao/cavity and finish the diffuse and spec assuming i don't come across any…
I'd say 3 hours with some padding if it's modeled as a closed bag. If you have to model the zipper with it open, inside of the bag and the clasps undone I'd add another 2-3 hours.
Also keep in mind a couple things: - if you're quoting to a client, even for a simple piece, add an hour or two or more depending on it's complexity for padding. Not to cheat them, but because they'll inevitably want changes. - if you have really strong concept art or photo-reference, you're good to quote lower like I did,…
I'd personally allot a full working day for this, and it'd probably end up taking me 2 or 3 days, because I suck at time management. EDIT: just seen that you guys managed to bully ysalex into actually making the bag, that's bloody hilarious! Props to ysalex, looks pretty good!
I don't know, for that particular prop, 2-4 hours seems really fair if you've already been doing 3D for years. I mean, it doesn't really have that many difficult shapes and the zbrush sculpting in minimal. I'm going to tackle it tomorrow night for fun and see how long it takes me.