**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
I think the best answer is: Whatever your deadline is, -1 day for revisions based on feedback. Something like this would be tasked out in a time budget of Days rather than Hours. Personally, something like that would take me a good day and a bit to make it solid and not half assed.
I'd say 3 days, but I'm slow and trying to get faster. I've done a bag before of somewhat that quality in about a day, but it wasn't a game mesh so it was pretty messy.
If I was asked to make that at a studio, I would estimate a day. In my experience producers never really ask how many hours something will take, but rather how many days
I'd give myself a full day to do it and add another half day for padding (padding for me is general clean up of any errors and texture tweaks) So 12 hours in total.
ysakex - thanks! By day I mean 8 hours - that's why I was asking people for hours, not days. Some people could consider 1 day = 12hrs work... but yes, I meant 8 hours per day. The pocket is a micromesh and I've never worked with them before. My plan is to turn the micromesh into geo, export to xnormal and bake w/alpha. I…
I don't know man, but if by "day" you mean 8-10 hours, then I'd say 4-5 days. Really nice work by the way. Is the mesh pocket a micromesh? Or what was your approach to that part? If it is micro mesh, does that bake out well?