ysakex - thanks! By day I mean 8 hours - that's why I was asking people for hours, not days. Some people could consider 1 day = 12hrs work... but yes, I meant 8 hours per day. The pocket is a micromesh and I've never worked with them before. My plan is to turn the micromesh into geo, export to xnormal and bake w/alpha. I…
I don't know man, but if by "day" you mean 8-10 hours, then I'd say 4-5 days. Really nice work by the way. Is the mesh pocket a micromesh? Or what was your approach to that part? If it is micro mesh, does that bake out well?
I went ahead and took down everyone's estimates to calculate the average. It came out at 12 and a half hours. I used 8 hours to represent a day, and ignored PogoP's 200 hour estimate because I felt that it might skew the results. So about 1 and half working days. There is nothing more important than what we're doing right…
Indeed,building the thing is the easiest part, getting to understand the subject beforehand is the hardest, and what ever problem solving might occur as well in the quest to get things to look right. I'd dare to say 8 hours for this, but an additional 4 as padding. This provided the design is more or less fully…
This. I love this thread. I have been wondering what the general data is regarding the amount of time spent on assets. I wish more people would include the time spent in their breakdowns. There a tons of variables obviously, but it is nice to see it discussed. Hat tip to ysalex, and I think it would be cool to see a thread…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…