If you can, try and terminate those extra loops in an ngon somewhere hidden. You can play around and get it all quads, but usually ngons somewhere out of sight work nicely enough. Terminating loops in quads can sometimes be more effort than it's worth. | | | | < extra loops_______| | < ngon with 8 sides_______| | < less…
I hate modifying curved surfaces! I try to mitigate this effect by cutting my mesh into non-contiguous chunks to keep edge loops from running across surfaces that don't require them. I've found that trying to reinforce an opening along a curved surface yields much better results if there are a lot of edge loops to start…
First time I've recorded something, didn't realise I had sound available, otherwise I would have talked you through it (and wouldn't have been making noise hence me adding a soundtrack to get rid of them), but basically what others say is correct, you don't want those loops over the whole mesh, so you extract the faces to…