Yeah no problem :D It was just for fun. I put a lot of bird droppings on the car, though it doesn't look like much through a 512 by 512 map. ha ha. Will post actual textures soon.
Hey, I re-sized the maps to 512 by 512 for the car and 128 by 128 for the wheels and damn you were right, not much loss in detail from a distance. Though we can see the pixelation if we go really close... Here's a few renders...
I'm not sure your texture size needs to be that big, for the amount of detail on there, looking at it I thought it was more like 256 or 512 max. Same goes for the wheels, they could fit onto a tiny map, or even occupy a little space on the larger car map. You could get a whole environment onto a 2048x2048 map, especially…