Hi. First of all, sorry for English. As in the title, I have huge problem with shading of foliage. I have everything done by myself, and I run the script from demo of Speedtree from UDK: SpeedTree Mesh Utility 5.1 . My version of Max is 2011 32 bit. This is what I make: http://s4.ifotos.pl/img/23JPG_npqnxhw.JPG…
You need to spherize you vertex normals to get it to shade better in engine. Ive never used that scrips or worked in max. there should be a way in max to transfer a spheres vertex normals to your tree