Torch - I used spec only for marmoset renders, I don't think that in the game it has spec on it. I personally prefer to have specular map for dynamic renders and turntables in additional to painted spec and high lights on diffuse texture, it will add for material separation even more. Thanks guys!
Torch: I would guess the spec makes the character look better from multiple angles while straight diffuse, you have to pick and choose ideal angles/lighting. This is Awesome! I especially like how you deviated from the concept and added your own style. The face is killer!
I didn't even need to look at the name, as soon as I saw the image I just thought "Yep - Firstkeeper" :D Awesome work, textures are so nice XO Just out of curiosity, is there any reason why you use a spec map as opposed to just painting all the detail into the diffuse? I'm guessing its for making the textures pop more, but…