even light knowledge can help a ton. when i started with the company i'm with now i had some basic j script knowledge but nothing beyond that, as i refined my skillset and learned new languages the interaction with the programming team went through the roof. Not only is it helpfull in bridging the gaps between the…
Programming no, but some visual scripting like Kismet,Flowgraph or similar Unity Plugins would definitely be required to set up convincing demo scenes.
Usually if you can program on the side, your position is more secure. Since you can help develop and script tools to bridge the gap between artist and programmers, the people are more valued. Usually this position is called technical artist.
I have a programming background myself from the start but always knew I'd make a better artist than programmer in the end. It has served me very well during my years as a game developer. Bridging that gap between tech-art and the programmers helps a lot. It also gains me their respect both from the tool programmers and the…
I would like to clarify this once and for all, and this is the place to do it. I am currently wrapping up the second year of my advanced diploma in Game Development. It's about 80% art and related technical skills (animating, rendering, rigging, etc). The other 20% or so is programming. We do scripting and coding in Flash…
I say that your inclination is correct--if you pursue both then most people will come out weaker in both. However, 20% programming courses is hardly "pursuing" programming...it sounds like it's just a couple of intro courses. As for who teaches them: Generally I would trust the material in a programming course taught by a…