No. But it can help. Making games is a team effort (unless you're going solo, and then YES you need to program) and understanding what your colleagues can and can not do is a very helpful piece of information. You don't need to be able to program AI, but knowing what kind of things can be done and how computationally…
I say that your inclination is correct--if you pursue both then most people will come out weaker in both. However, 20% programming courses is hardly "pursuing" programming...it sounds like it's just a couple of intro courses. As for who teaches them: Generally I would trust the material in a programming course taught by a…
6 Years and many shipped titles. Not a single line of code. This probably goes for many of my fellow artists. In a large AAA studio there really isn't any need for it unless your a tech / vfx artist, but hey would not hurt to know :)
Whatever helps you stand out above the rest. Some artist focus on their art skills and become god-like. Some artists become leads and managers. Some of us can code can talk to the programers. There was a thread not too long ago about how someone found the programers they worked with introverted and scary. If you can fill…
Required - no. Useful, especially to be in the industry long-term and become a Lead - definitely. A random junior artist doesn't need programming knowledge, but as others have mentioned, having a basic knowledge of how programming works, why technical limits exist etc is helpful when interacting with programmers. There are…
As a developer or designer? Yes. But just as a game artist, no, it isn't necessary. The industry has grown specialized enough that you don't have to be a programmer to make game art. The biggest advantage that programming would give an artist is in developing in-house tools and software plug-ins. If you are programming…
I would like to clarify this once and for all, and this is the place to do it. I am currently wrapping up the second year of my advanced diploma in Game Development. It's about 80% art and related technical skills (animating, rendering, rigging, etc). The other 20% or so is programming. We do scripting and coding in Flash…
It will be 11 years in the industry for me come May, and I have never done a single bit of programming in my life. So No, it's not necessary. Unless your a tech artist.
even light knowledge can help a ton. when i started with the company i'm with now i had some basic j script knowledge but nothing beyond that, as i refined my skillset and learned new languages the interaction with the programming team went through the roof. Not only is it helpfull in bridging the gaps between the…