Personally, I love being able to completely lose yourself in a game world and have the option to do anything. Minecraft is probably the best example.. I love just exploring and finding interesting sites and landmarks. Going down into caves and finding a really cool waterfall dropping right down to the bottom of the world..…
There should be a reward "at the end of the tunnel", meaning if you took it upon you to go the extra mile fought the extra boss visited the extra dungeon you should be rewarded and not with lvl 1 beginner equipment (yeah Bethesda iam talking about you). Because loot something awesome to find is pretty much the reason to…
Just want to interject with this: an exploration based game does NOT have to be open-world. Journey is very much about exploration (and wonder about new places) but it is strongly linear. It does not have to be a purely spatial thing either, I think. Exploring different crafting possibilities in MineCraft, or alternate…
There's different levels of how procedural you want to be. Minecraft and Corneroids are pretty much as procedural as you get, I think. Then Diablo 3 has difference styles of randomization. Most of their dungeons are a set of hand designed rooms that are randomly linked. While their outside environments are a couple of…