There should be a reward "at the end of the tunnel", meaning if you took it upon you to go the extra mile fought the extra boss visited the extra dungeon you should be rewarded and not with lvl 1 beginner equipment (yeah Bethesda iam talking about you). Because loot something awesome to find is pretty much the reason to…
Just want to interject with this: an exploration based game does NOT have to be open-world. Journey is very much about exploration (and wonder about new places) but it is strongly linear. It does not have to be a purely spatial thing either, I think. Exploring different crafting possibilities in MineCraft, or alternate…