Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
I think I'm getting somewhere, but still barely entering the photorealistic realm gotta say displaying the diffuse map in mudbox and painting bump directly really helps working on it as a whole (something I'd never done before) feedback would be awesome :)