Over the last couple of months I have been learning the basics of 3d modeling and im stuck on Normal maps. Im trying to figure out the high to low poly workflow as im making a gravestone but the normal map is a giant obstacle for me :poly127:. I am running into problems with my normal maps at every turn. Im getting…
Thanks For the tips ill give them a shot. You also inadvertently answered a question I had about Mudbox, which was the inversion of channels. Thanks Quack!!
The green channel looks inverted in the Mudbox screen. Those large gradients in the normal map are occurring because your low poly has little detail. When you have edges at 90 degrees on 1 uv island, the normal is generated to compensate in game for that. As long as it looks good in your engine of choice, it is ok. If you…