AlexCatMasterSupreme: Thanks, was doing some test and the edges screwed my bake, I will fix that. In case any need this, a tutorial for baking. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Does anybody know of a good tutorial for baking normals in Maya. A tutorial that shows the high detail being baked onto the actual model. Not just a plane like most tuts I've seen does. I've been manually creating the Normals in Photoshop and it takes longer. It's my biggest hold up at the moment. I have a 32bit system so…
@JustinSlick - Thanks man! I'm hardly experienced though, just a guy trying to make something that looks cool. If I can help you in any way, I'll be glad. :) @ng.aniki - Haha, that's totally Battlestar Galactica man! I love Battlestar! Hey good start dude! The scene is starting to come together nicely, can see the console…
@evermotion - Hey man, don't worry everyone has to start somewhere. The fact that you're from an arch viz background gives you a head start already. There should be plenty of tutorials around on the Polycount and the interwebs in general all teaching you how to model an game ready asset from start and to finish. Here's 1 I…
I suppose it doesn't do much good to participate in the challenge and not also in the thread. Oops Since last we spoke, I've been chugging away on my Hi-Polies. Finished up all the big assets, and I'll probably be working on some smaller detail stuff over the next couple days (door, rafters, miscellaneous dangling cables…
@ Novian Awesome, I'm gonna start on my stuff this weekend. This is pretty much my first go at using a game engine, so it should be interesting, but I've watched a lot of tutorial videos, so I'm hoping I won't be too lost. A lot of awesome progress already going on in this thread already!
@uberphoenix This is one way just to start out. Model simple HP and retopo to low. Now this is depended on the object you are creating. http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html For the Table it might be better to model detail vs use floaters but the link works great for panels. Use a lot of the…
@ZeroStrike Thanks for your response! At the moment I'm blocking out the basic shape before I add more edge loops to make them high poly, adding buttons and bolts etc. Currently watching a tutorial from 3Dmotive about making high polys so I'm learning alot from that and will give it a try on my war table and post it later…
@ng.aniki Thanks for your response!. So the screenshots I posted, would you say they don't need to be merged together? and could be separated? In this tutorial I'm following, he has made every single piece individually, and added a turbosmooth to it after adding edge loops to support the form he wants. Hmm, so I should…
@lukepham101 Thanks for the crits :) I realise it still looks very basic. My tactic right now i to do a base pass over most props so I can at least get the scene together in the given timeframe, and then go on to a detail pass for everything. But yeah, you have a good point, and thanks for linking me to that tutorial. I…