c22dunbar: Lighting, assembly, scripting, and other stuff is done in the editor very similar to how it is done in udk. Lighting is not baked it is all realtime lights. I just did this quickly to add some lighting to these shots for presentation here. I do not work at Crystal Dynamics anymore so I can not really show the…
Thanks guys :) as for the textures it is random as hell. I admit to use crazybump, Ndo, zbrush, maya, and x-normal(baking) I was being pretty experimental at times also and trying to do alot of stuff using 3D shaders in Maya rendered out using displacement. The lower Cobblestone texture was mostly procedural textures on…