Little background story (keeping it short I hope) I worked as Level Designer at Epic Game on UT2004, than went to school for a while, after that was done, I eventually got to Crystal Dynamics working on TR for 2 years. My Beautiful wife Sharlene Lin got a job down at a vfx company in LA/Santa Monica, lived separate for a…
c22dunbar: Lighting, assembly, scripting, and other stuff is done in the editor very similar to how it is done in udk. Lighting is not baked it is all realtime lights. I just did this quickly to add some lighting to these shots for presentation here. I do not work at Crystal Dynamics anymore so I can not really show the…
Man this thread is amazing. hearing your story of being separated from your wife and working on the ND test while at Crystal D has really inspired me. Im loveing Tomb Raider so far and its obvious from playing it that some read blood sweat and tears went into it. Just wanted to post this before alt-tabbing back into Tomb…
Kevin Johnstone: Thanks man really coming from you is awesome :) I have yet to play Bioshock. I think as a whole the Environment Art team in Crystal had wanderlust we really wanted people to enjoy going through and exploring places. I also feel that the not so polished feel of this game made it more of the individual…
Thanks guys :) as for the textures it is random as hell. I admit to use crazybump, Ndo, zbrush, maya, and x-normal(baking) I was being pretty experimental at times also and trying to do alot of stuff using 3D shaders in Maya rendered out using displacement. The lower Cobblestone texture was mostly procedural textures on…
Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…