Yea for IK handles you need to make sure the are straight in the front view or you will get that snapping. If you have angled legs you can make the IK handle for the leg and then rotate it into place. Then for the feet make them perfectly straight and attach them to the leg IK later. This is an example of a recent rig I…
IK needs to be straight in order to work properly for most situations. Did you make the IK when all the joints were perfectly aligned from hip to toe in the front view?
I'm still fairly new to rigging in Maya so forgive me if this is a bit of a nooby question. I'm having a consistent issue every time I rig. Basically, unless my joints are almost orthographically straight, my joints will bend and twist ridiculously when I do a simple drag of the IK along the Y axis. I'm following along on…
I made it straight in the side view but then I conformed the joints to fit to the geometry. I thought this might be the problem, but I was under the impression that moving the joints or rotating/rotating their orient wouldn't make it flip out so radically. Is there a preferred way to conform the joints to the geometry or…