Did you try Normals -> Soften Edge? If the problem persists after that, try coming in close and switching to vertex face mode and make sure that there is no internal geometry on that border area. Make sure that you haven't generated any T-shapes when you were extruding. This can lead to shading similar to what you're…
Shan, what do you mean by t shapes? I have honestly debated on coming in with a new set of mesh for the fingers and shit. I will hit you up shortly, thanks!
Non-manifold geometry, or T-shapes, are when you have a geometric edge that shares more than two faces. This will break Maya's smoothed normals. Make sure that your fingers have no internal geometry going from one outside edge inward and bridging to another outside edge. Try switching to Vertex Face mode and see that there…
Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…