What engine/renderer are you using? You can either use a Vertex Blended shader to 'paint' the cracks on your mesh, or you can use decals. Not sure which would work for you best. Also, basing this off any artwork? Cheers!
Ace-Angel: I have looked through it but I decided not to follow and try out the decals which is the result =) And I will probably to something about the tiles as you said because of the normals + its easier to work in the viewport =) And heeeres some updates! =) I've added all sorts of stuff and there is still A LOT to go
Thanks for the comments guys! And I am using UDK as the thread title says =) But I guess its a little hidden Serriffe: I don't think its from Kusanagi artbook, but here is some more concept art I think is more inspirational : http://pinktentacle.com/2010/08/post-apocalyptic-tokyo-scenery/ Luge: I will try to use decals and…
@Ace-Angel: He linked the art work in the post right about his screens, real easy to miss. Heres something I've noticed recently while working on my new scene, doing a vertex blend of two or more textures is cleaner in your editor/view port, but I don't think you get the best result, at least not with something like cracks…