The script behind the check mark button is the "check for degraded faces" script. I can't tell what the last button does since i never used it before, but it spits out the same error for me. The annotation of it says "Crytek Control Panel" maybe it's some internal crytek stuff or it's a deprecated feature from earlier…
alright then, thanks :poly121:, I managed to get it to spit out a .cgf file called test.cgf and put it in a folder called customAssets, located in: C:\Users\Windows\games\CryEngine\Game\customAssts but unlike UDK there is no import button in the material editor or asset browser, is there a specific folder these files need…
Imports aren't needed in the CE3, but your exported assets must be located inside the Cryengine folder. eg. X:\location-where-cryengine-is-isntalled\Game\Objects\folder-name-of-your-choice\assetname.cgf The .mtl file will be stored in there too, so if you search your material file in the material editor it's located under…