1. I usually do painting through the following method: a. Make sure I'm in the Blender Render mode. b. Use the Texture Paint Layer Manager. (Hit N in the 3d view to see the layer manager.) c. Be in GLSL shading mode. This allows you to use the shader properties to get your shading information. So, you can set up lights how…
Been trying out the latest version of Blender (2.66), and have a few questions I was hoping some of the Blender users around here might be able to answer: -How do you use enable flat color (shadeless) for painting? I've tried messing around with the "N" menus shading types (GLSL, Multitexture, SingleTexture) and their…
That's a shame about OpenSubDiv, Creases and their equivalents can be really useful when trying to keep a high poly mesh clean while working. Doesn't look like Blender supports Vertex creasing either. It would be great if someday it was capable of something like Turbosmooth Pro. For the UVs, that option actually selects…
I need to get more familiar with Max's workflow; I seem to be fielding a lot of questions from Max users the past couple weeks. Not that I'm aware of. Merging verts tends to be a tedious ordeal in Blender in my opinion. If I follow correctly this button on the header will highlight all the shared vertices. The Color UV…
I actually tried unpining them a few times and it didn't work, but after re-pinning the already pinned verts, and then unpinning it worked. Strange. Few new questions: Is their a way to merge selected components to their center with a tolerance value? Remove Doubles give a tolerance slider but merges to the first component…