I haven't seen anyone post this yet, and should definitely be shared. This is a great presentation of the tech processes behind the Fox Engine. Their presentations begin about 15 mins or so in (it's an 1:20 long). It's interesting to see how much of the process they describe mirror what we have seen in film, at least in…
Every time new tech comes out, people worry they are going to lose jobs. But games keep getting bigger and the art requires more and more work. As long as you keep up with technology, you shouldn't worry about your job being eliminated.
There are some really nice moments was shown, look like they first succeed with physical shading so far. Not meaning they first who made it, but probably first where textures and shaders were tweaked right to use with this tech. But there some really interesting uncanny valley effect appears with the environments..
this lighting/scanning stuff has been done in several titles in the PS3/360 era already. the problem with it in my opinion is simply that it requires all the bells and whistles to be turned on and finely tuned to look any good. in my experience these are the very same features and rendering accuracy that are being thrown…
Well on some level I feel there may be a catch 22, or a double edge sword to this matter. I agree the do it yourself process will seem less fond of a task to undertake from that of the norm where we like pushing geometry ourselves. BUT the opposite of where I see this isn't a bad thing, and in particular for games in…
Yeah its awesome alright ;) I've replaced most of my sculpting pipeline with it. It's a time saver and an app worth purchasing if you've got a couple hundred lying about collecting dust. As today's direction into realism advances, who has time to productively create hand sculpted cloth anyway for an entire character…