I think artists will have to worry more about tech, the more "real" things get. Example: physically based shaders (we see them in UE4 and PS4 launch titles). In the past you could just tweak stuff until the little artist inside you was happy, without having to understand anything about real world lighting physics. Now if…
Yeah, I'm not worried about the number of jobs contracting. Everything I've seen about the next gen work forces is suggesting that team sizes will go up for AAA games. It's more just a question of how the artistic part of our jobs will change. I have no doubt that there will be new and interesting avenues that this kind of…