there are two things getting mixed up. 'spline modeling', and general curves. spline modeling and to a lesser extent nurbs are less flexible then subdivison schemes which is why subdivision has replaces them in most areas. the fact that they use first degree lines with arbitrary topology (polygons) as input makes them even…
Will do. Ahh that's where that is hiding, I was looking for lathe or spindle but never revolve. Thanks! Google translate needs a Max to Maya option, ha. I'm not really looking for an array of objects populated down a spline but deforming an object to match the spline. The closest I can get is "Animate > Motion Paths >…