compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…
@ceebee can you list 5 modelling tools that maya does not have that you think are essential? other then the fact that some people like the modifier stack that max has apposed to maya nodes i don't really see anyone listing the tools they want. @artquest i try not to update until the service packs comes out. most of the…
actually wasn't really that impressed with the inclusion of nex, with the exceptions of the multi-cut and symmetry tools, nex more or less just makes a lot of tools more interactive. But it does it in a way that is not very well integrated with how maya works. and a lot of things like the changes to the connect, bevel and…
Lookin good! My only wishlist items remaining for Maya now are: 1: A better algorithm for the UV Smooth and/or Unfold UV's tools. They work, sorta, half the time. Smooth UV gets "stuck" on many types of projections and needs a lot of finessing. Unfold UV's only works somewhat reliably by constantly toggling the unfold…
Heh I didn't mean to start a maya vs softimage arguement either :P What I would like to do is keep discussing how to make maya a better product for us modelers. Perhaps I'm using the wrong terminology. When I say something like "streamlined workflow" I mean tools that work smoothly together. For instance in the maya 2014…
Will do. Ahh that's where that is hiding, I was looking for lathe or spindle but never revolve. Thanks! Google translate needs a Max to Maya option, ha. I'm not really looking for an array of objects populated down a spline but deforming an object to match the spline. The closest I can get is "Animate > Motion Paths >…
Thanks I will try that out. It's not that maya doesn't have the tools, it's that they aren't set up in a way to create a fast and efficient workflow. I listed a few of the things in the new toolkit that are great features but just aren't useful because they aren't on all the time. If I happen to need to do something that…
I wouldn't be so dismissive of splines. Most people don't use them to model surfaces but splines definitely have their place in modern workflows and I've had trouble translating some of these methods to Maya. Here are some things I do with splines in max that I have trouble doing in Maya, I'm still a Maya noob even though…
Isn't that the core of the issue ? They actually *need* to hire people who do just that - model high quality assets all day and find bugs while doing so. There are many people here on this very forum who would gladly accept such a job.