actually wasn't really that impressed with the inclusion of nex, with the exceptions of the multi-cut and symmetry tools, nex more or less just makes a lot of tools more interactive. But it does it in a way that is not very well integrated with how maya works. and a lot of things like the changes to the connect, bevel and…
thats a nice tool option you should suggest it to autodesk. i'm not going to get into softimage vs maya or any such thing in this thread. but thanks for posting a concrete example. my point is that i don't consider having tools tied to the manip a feature. i like maya's manip better. to the extent i use some of the same…
compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…