To clarify my earlier post, I've been banging my head over this for a while. I've been using Mudbox for PTEX vector displacements in my work flow for quite a while now, and I've tried everything - but success seems almost random. Here is a run through of my workflow with some examples: 1. Model my base mesh, for this…
i was just watching this video here: http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html and i noticed that the new retopology in mudbox seems to be very odd. *symmetry is broken in retopo *too many edge collapsing going on in random places. *non-uniform edge looping in random places resulting in clusters on…
@MM in the example onionhead_o posted i think make planer is a better option then flatten brush. but in general flatten with a high strength is more versatile as you noted. also 2013 introduces falloff curves with unlimited number of point. that feature is what gave zbrush most of its flexibility to make brushes. you can…
the errors in your examples are a result of poor hand/eye coordination, bad pressure sensitivity settings and the fact that the system is not fast enough to sample the brush at the rate you are making the stroke with you hand. if you have a mesh with 60,000,000 polys and you take a large brush and make a fast stroke across…