Does Mudbox have anything like zBrush's Dynamesh? What I mean is like how you can do a mesh-insert, then dynamesh, and it'll give you one whole merged mesh.
there is no way to combine meshes in mudbox... auto retopo and dynamesh is a different thing... dynamesh is based on a cube grid and cutting the mesh in small faces... auto retopo is more like qrmesher in zbrush... it tries to create a clean quad topo... and you dont have to use curves... just hit the auto retopo button...
ah that makes sense. was thinking of a workaround for dynamesh in mudbox, i guess its not possible. oh well I can only dream of the day that mudbox could overtake zbrush. Theres still a lot of catching up to do.
Would love to hear more on this... I find myself swapping between Zbrush and Mudbox a lot. I prefer the way Zbrush displays models in the viewport (maybe down to the variety of matcaps out there). I agree that Mudbox's ability to paint based on UVs rather than polys/normals makes it better than Zbrush in that regard.…