I had the same result using tangent space. However, It actually working using 'none' as the defined space in the ptx vector node, and object space on the shader displacement node. ...after exporting the map from mudbox in tangent space. :shifty: Yeah same. I find If I'm leaving a little room to move VRAM wise, it's a lot…
well, uesless in tradional retopology sense like the way topogun is used. you can create a lowpoly base in topogun and transfer subd levels from topogun to mudbox. if i am going to retopo inside mudbox and i am not even able to define the topology 100% to my needs and have to stick to a dense starting base mesh then it…
Sorry, I had to laugh a bit (in a friendly way) when I read this and then scrolled down to see your test case. As an experienced modeler, you realize of course that you're challenging the retopo algorithm with one of the most sensitive topology scenarios possible: a low resolution face. The lower the resolution of your…