If I was a betting man I would guess early-mid June. Havok script is not in Vision.. Currently vision has its own lua compiler with a full debugger included!
Cool, is it just C++ plus exposure to something like Lua, or will it have a high level scripting language like c#? Also, what is the GUI system based on? Would be really great to have all of the native UIView stuff from iOS exposed from the ground up rather than the terrible Unity GUI system.
The UI system is a panel based system.. We will also have scaleform's mobile/lite SDK incorporated but that will have to come at a price. We give you tons of c++ exposure for more then just LUA information. You will be able to write full plugins and even have access to our shader source. LUA is the only scripting language…
1. What'll be the price if we want to expand out game beyond iOS and Android platform, say to PC and Mac? Just try to figure the price range, are we talking hundreds or thousands? 2. Will Havok Script Studio be included? 3. Some advanced Vision Engine feature, like Linear Space Lighting, Height Fog, Atmospheri Sky will…
1. What'll be the price if we want to expand out game beyond iOS and Android platform, say to PC and Mac? Just try to figure the price range, are we talking hundreds or thousands? 2. Will Havok Script Studio be included? 3. Some advanced Vision Engine feature, like Linear Space Lighting, Height Fog, Atmospheri Sky will…
Hi, Engine looks great. I take it, I can only really use this if I'm part of a team, whereby I have access to programmers ? Will there be any sort of 'visual scripting' type systems in place so that non programmers can also make use of the engine ? I'm talking preset behaviours, or systems like Playmaker for unity, or even…
I think that is great they are also help providing developer with some free tools. It is a great move on their part! Again let me note some important things about Project Anarchy being free: - We do not care about team size or revenue. If your game is successful then we dont want to take money for making your vision. -…
Thank you! There will be some rapid prototyping tools that will help assist getting your ideas to a playable state. There are no limitations to you polishing the art up from there and shipping your game. However we would always recommend a programmer to build off these base tools to optimize and polish the behavior you…
Awesome! Thanks for the info! I am really wanting to use Project Anarchy right now. :) I have also sent you a PM. Also - I have a few more questions and a suggestion. First up the Suggestion - Have you posted this great news on TIGsource? I know allot of people there are looking for a good free mobile solution and new…
Ben, No problem for the bumps... As of now there is not a ton of information so I am trying to help with that as we get everything ready to launch for the community! 1. So inside of Havok's Vision Engine will be Havok Physics, Havok Animation Studio (Havok Behavior + Havok Animation), and Havok AI. All these tools will be…