Diego, Glad you found it interesting! Here are some answers to some of the questions. Is the c++ usable to code my game or I'm forced to use LUA? Yes you can totally use C++ and we will ship with a sample on how to do this. Is visual studio supported? Yes, VS 2010 + is supported Most important of all, is the VS Debugger…
Hi, I'm a game programmer. I found project anarchy very interesting and I've some questions. Is the c++ usable to code my game or I'm forced to use LUA? Is visual studio supported? Most important of all, is the VS Debugger supported? How do I export my game to Xcode? Is something similar to unity (it makes a Xcode prj then…
1. What'll be the price if we want to expand out game beyond iOS and Android platform, say to PC and Mac? Just try to figure the price range, are we talking hundreds or thousands? 2. Will Havok Script Studio be included? 3. Some advanced Vision Engine feature, like Linear Space Lighting, Height Fog, Atmospheri Sky will…
1. What'll be the price if we want to expand out game beyond iOS and Android platform, say to PC and Mac? Just try to figure the price range, are we talking hundreds or thousands? 2. Will Havok Script Studio be included? 3. Some advanced Vision Engine feature, like Linear Space Lighting, Height Fog, Atmospheri Sky will…
Ben, No problem for the bumps... As of now there is not a ton of information so I am trying to help with that as we get everything ready to launch for the community! 1. So inside of Havok's Vision Engine will be Havok Physics, Havok Animation Studio (Havok Behavior + Havok Animation), and Havok AI. All these tools will be…
Sorry for the delayed response on this one :) 1. Pricing is still being worked on for expanded platforms. It will be competitive with similar engines on the market. 2. Currently the LUA is visions own version. It still has a full featured debugger and host of tools around it. 3. Those features are currently not available…
Almost everything should convert from Anarchy -> Vision.. The other way can get a bit tricky if you are not using dx9 shaders and depending how much you did to the source code.
Hi, I'm not speaking LUA. Big interest tho. Features and kind words make me want to try it out ASAP. :) My main question is if it will be possible to add C# support to this engine. I like to code in C# (the only thing micro$oft done right). Will there be some evaluation period or closed beta? I have game in progress in…